Moving Forward Together – Final Fantasy XIII

This article contains spoilers for Final Fantasy X, XIII and VII Remake. For a long time Square Enix (and Squaresoft going further back) have been willing to use Final Fantasy, one of their biggest franchises, to play around with the conventions of building an RPG. As far back as Final Fantasy II and as recent … Continue reading Moving Forward Together – Final Fantasy XIII

The Perils of Familiarity – Final Fantasy IV: The After Years

When I made the decision to play through the Final Fantasy games it seemed intimidating. That’s so many games! So much more than people realise. So much more than people even consider. When I mentioned I was doing this to people they would often assume I was just taking on the main numbered titles. After … Continue reading The Perils of Familiarity – Final Fantasy IV: The After Years

Small World – Final Fantasy Crystal Chronicles: The Crystal Bearers

The Wii is mostly remembered as the home of Wii Sports and other such Nintendo projects, but in the late-00s it also served as a home to other sorts of games. Ones that were smaller scale developments that wouldn’t seem out of place on a then recent high-definition console, but were too big to throw … Continue reading Small World – Final Fantasy Crystal Chronicles: The Crystal Bearers

Pieces of History – Final Fantasy Crystal Chronicles on Wiiware

It was a huge shame when Nintendo decided to shut down their Wii Shop Channel, removing easy access to many games available on the Wiiware platform. Some of them still haven’t made it onto other systems. Wiiware games were of a time when downloadable games meant something a little different. This was a time when … Continue reading Pieces of History – Final Fantasy Crystal Chronicles on Wiiware

What Does an Elden Ring Journal Look Like?

Just recently I finished Elden Ring. I had a mostly good time with it, but it definitely felt like it suffered with open world bloat. Considering the scope of the game I was a little worried about how I would be able to progress through the sort of cryptic questlines that are typical of a … Continue reading What Does an Elden Ring Journal Look Like?

Stops on My Journey – The Final Fantasy Crystal Chronicles Prequels

I’ve been playing through all sorts of Final Fantasy games over the past two years and part of the appeal of taking on a whole franchise is finding surprises. The great ones that haven’t stayed in the lasting conversations but turn out to be hidden gems. I don’t know if I could often expect that … Continue reading Stops on My Journey – The Final Fantasy Crystal Chronicles Prequels

One Hero’s Journey – Final Fantasy Crystal Chronicles Remastered Edition

The world of Final Fantasy Crystal Chronicles begins in a bad state. Everywhere is covered in a poisonous miasma, leaving adventurers joining caravans to journey in search of “myrrh”. This substance helps to fuel crystals which keep a safe atmosphere around villages.  Eventually after a few years, a hero hears a few odd rumours that … Continue reading One Hero’s Journey – Final Fantasy Crystal Chronicles Remastered Edition

It May Continue – Final Fantasy Tactics A2: Grimoire of the Rift

Getting into the Final Fantasy Tactics sub-series of games was one of the more pleasant surprises I had in the last couple of years. Initially I was a little afraid to get started with them after having tried and failed on multiple occasions to get into the original. But I pushed through and found Final … Continue reading It May Continue – Final Fantasy Tactics A2: Grimoire of the Rift

The Shared Dream of Saga Frontier

While the situations in them don’t fully map to the real world, there’s an implicit understanding that there is a shared logic between videogames, especially within the same genre. A constant staple of the console roleplaying game is how characters become stronger. When the player visits a previously unexplored corner of the world map or … Continue reading The Shared Dream of Saga Frontier

What’s Going On With Dungeon Encounters?

The videogame RPG was created as a bit of a compromise. They were attempts to bring experiences from tabletop games into a digital format but changes had to be made. What was initially a collaborative activity became a solo one. In this way compromise also brought convenience, as it is much easier to set up … Continue reading What’s Going On With Dungeon Encounters?