I’ve never been to an event like this before, and I must say it was a pretty good one. The strangest part about it was seeing faces I recognised off of the internet in person. I did approach a few of them and they were pretty cool people. But anyway, onto an important aspect of this. The videogames.
Here are some I played at the event:
The new game from Thomas Was Alone creator which unlike his last game stars a cast of people that look like humans instead of squares. What we have here is a stealth game that plays much like Metal Gear Solid 1 and 2, except without the hand-cramp inducing controls.
It was pretty easy to get my head around, and fairly fast moving for a stealth game. Getting spotted and attacked meant instant restarts from pretty generous checkpoints, so there was nothing incredibly frustrating about it, no need to shout expletives at the top of my voice like I do when I’m spotted in Metal Gear.
This truly harkens back to the days of early 3D stealth games, and manages to steer clear of the most frustrating aspects of them. I must say I’m eagerly anticipating the release of this game.
Galak-Z: The Dimensional
Now I think this game looks really nice, they’ve nailed a 70/80s anime art style, looking a lot like Robotech or early Gundam. The problem is that it really takes some getting used to controlling it, and I don’t think a crowded show floor is necessarily the best place to get to grips with it.
With a top down presentation like Asteroids you think it would control that way, but it doesn’t quite. There are some really cool ideas in there, like how different factions of enemies will fight each other, and some super nice aesthetic touches, like an in-cockpit view for enemies. But seeing those systems in action is a bit hard when the game is difficult enough to control that you die fairly quickly.
I love Dark Souls, so this game from the same team has me incredibly excited. I spent 5 minutes on Bloodborne. The demo ended when I died, and there’s a lot there that can kill you fast. It’s probably gonna be good but I didn’t get to play much of it.
Maia, Taphobos and Beyond eyes were some other interesting games, but I feel there’s enough there to write full pieces on with those, so be on the lookout for those! I spoke with Simon Roth, the person behind Maia for over half an hour and I felt the interview could have gone on for much longer.
It was a ton of fun, and while this year I was only able to manage the one day, next time I hope to make all three. I’m definitely going to this one again next year, and it’s gotten me hungry to find similar kinds of events as well.