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It’s been an odd year for gaming. Developers are still getting used to the new consoles, and I don’t feel that there’s enough games out there that ‘took advantage’ of them. I’m curious to see how that will change in 2015.

There were a few games that were going to make this list, but I cut because I wanted to show off ten, as I usually do. This list is also not ordered, because if I did that I will probably change that tomorrow. Games that almost made it here were: Jazzpunk, The Binding of Isaac: Rebirth, Hyrule Warriors and Broken Age. There’s also plenty of other games to catch up with, and I could regret not putting them here.

However as it currently stands, these are the games that I thought were the best to come out of 2014.

Transistor (PC/PS4)

Transistor looks fantastic, in my opinion it’s the best looking game I’ve played all year. Accompanied by a beautiful soundtrack, here we have an action-RPG that leaves great room for experimentation. There are so many different permutations of abilities you can give yourself, and picking out the right one feels so good, and makes the combat feel completely unique. The story falls flat, but it’s easy to overlook when the game is brilliant.

Dark Souls II (PC/PS3/360)

The common repeated comment from fans is that this one doesn’t quite live up to the first game, and they’re right. It doesn’t, but the best parts of Dark Souls II almost reach up to be as fantastic as the original. It doesn’t feel as special or unique as the original, but it’s still much better than a lot of games out there. The first Dark Souls is an incredibly high standard for action games, and to only be just a bit worse means it’s still a great game.

Super Smash Bros. (3DS/Wii U)

I’ve always liked Smash Bros. ever since playing the original N64 game. With this one I think they’ve nailed it. There might not be the extra bells and whistles like Brawl’s story mode, but when focusing purely on the fighting itself, I couldn’t be happier with it. The chaotic nature of 8-Player Smash is also something wondrous to behold.

Metal Gear Solid V: Ground Zeroes (PC/PS3/PS4/360/XONE)

Ground Zeroes
Ground Zeroes is a game that ‘gets’ Stealth, it feels like a modern update without any compromise. It’s the most challenging Metal Gear has been in a while, because you can’t so easily turn to shooting everything. With that said, you’re still given room to experiment. People complain because you only have one small area to roam around in, but it’s not just a small map, it’s a stealth playground that really isn’t lacking in stuff to do. This one has me very excited for future games in the series. Be warned that it does deal with some uncomfortable subject matter in very poor taste however.

Middle-Earth: Shadow of Mordor (PC/PS4/XONE)

From playing this game, I get the feeling that they don’t quite get the themes of Lord of the Rings. The books have been about how power can be a serious corrupting force. This game is all about becoming incredibly powerful as that will beat the bad guy and save the day because it’s a video game. Though if you consider the game on its own merits, it’s very strong. Sure on the surface it plays a bit like Batman, and the main missions by themselves are a little lacklustre, but the “Nemesis System” really elevates this game. The more powerful enemies can sometimes really be a challenge, and they can benefit and rank up from killing you. An orc captain could keep killing you over and over and he’ll taunt you about it every time he sees you. This could all even happen in the middle of another mission. It does make it much more satisfying when you do take them down however, and that’s what makes this game so fun.

Dragon Age: Inquisition (PC/PS3/PS4/360/XONE)

I’ll admit, I haven’t quite finished this game yet despite putting over 70 hours into it. I don’t feel like I’ll be finished right away, this game is going to take me a lot of time, not just because it’s big, but because I want to take my time, I don’t want to be done with it so quickly. Bioware have managed to create some real good characters for this one, The Iron Bull is a particular favourite of mine. Dragon Age: Inquisition is a wonderful glimpse into an incredibly well-realised high fantasy setting. Whether it’s playing politics with stuffy nobles or a tense showdown against massive dragons, there’s a great time to be had here.

Bayonetta 2 (Wii U)

The original Bayonetta is one of the strongest Character Action games I have played, it oozes tonnes of style and has plenty of combat substance too. There was a sense of playfulness and increasing scale that made it so exciting to play. With the sequel they knew exactly what worked and what didn’t in the first game, and have somehow managed to create something even better. While it doesn’t bring any innovation to the genre, it refines on what is already there to bring a fantastic thrill-ride.

Wolfenstein: The New Order (PC/PS3/PS4/360/XONE)

I don’t know how they managed it, but Wolfenstein: The New Order manages to both tell a serious story and also be a ridiculously fun shooter to play. Even though it is a game where you shoot Nazis into tiny pieces, it’s in the moments where you’re just able to walk around and appreciate the world-building that help make this a much stronger game. Characters in it feel like real people, they’re not ridiculous caricatures.

Crimzon Clover: World Ignition (PC)

Shoot-em-ups seem to be coming back in a great way thanks to small companies publishing Japanese Indie titles like this one. This one is top of the game, and overcoming the manic patterns of bullets are incredibly satisfying, but on top of that is the “Break Mode” in which this ship you fly is able to fire almost enough bullets to cover the screen. It doesn’t make you invincible, you basically become a glass cannon, and once you start understanding the game, what was an inescapable mess turns into a pattern which you know just how to dodge. Let me tell you, getting to the final boss without dying once felt like one of the most exciting things I had done in a game this year.

The Talos Principle (PC)

The-Talos-Principle If The Talos Principle was only comprised of its clever puzzles and little else, it would have made this list for certain, but that’s not all it had to offer. There’s a fantastic story in there all about what it means to be human, and while it’s possible to completely ignore it over the course of the game, doing so would lessen the experience. It also helps that the puzzles are pretty well designed. With certain puzzles it feels like solving them is teaching you a new trick or strategy you can use in the future. In terms of first-person-puzzlers it’s up there with Portal.

2012 has had some serious surprises. We were shown the right way to do stealth-games, smaller companies are getting much more recognition, and the adventure game genre has been completely reinvigorated.

I’d like to give honourable mentions to Binary Domain and Dishonored, two great games, but didn’t make this top ten list.

Here are some of the best games that came out, I seriously recommend picking up any of these if you haven’t.

Mark of the Ninja

Stealth games are usually a fair bit frustrating. Sometimes they don’t give you enough of an indicator of how enemies are going to notice you, or sometimes you might not be able to tell where they are. Mark of the Ninja does an good job of indicating both, while also being a great stealth game, giving you free reign to handle the situation as you please, as long as you do it without being noticed. I suppose it really gives you the feeling of being a ninja. When everyone can see you, you are completely useless, but under cover of darkness, you can really be the most powerful person in the room. Constantly introducing small mechanics that can build on each-other and gaining new skills that could change how you play the game really adds to it. This is definitely worth a purchase.

Analogue: A Hate Story

Probably the most non-traditional game to make the list, more of an interactive narrative really, but it’s an amazing interactive narrative. You’re tasked with searching through the data files of a ship to find out what exactly happened there. To gain information, you have two AIs you have to reason with, of two different perspectives. One of them a harsh critic of the misogynistic culture of the ship and the other more of an apologist. Both sides give you reason to doubt the other, but you have to pick a side. You might find it easy, or incredibly hard, it’s possible to get to the end of the game without all of the information on the ship, you have to make a judgement on what you know, and that may be a very difficult one to make.

Max Payne 3

Max Payne 3 is one of the more challenging shooters I have played in a long time. Max is vulnerable, head straight into the line of fire and it doesn’t take you long before you’re dead. However this game does give you the tools to act like a total bad-ass, you just need to know how to use them. Pull off a good shoot-dodge and take out four guys before hitting the ground, and it’ll make you feel fantastic. While I’ve found the other Max Payne games to be rather clunky, this one manages to take those games’ mechanics and fuse them with modern choices to build a superb shooter. Throw in a stylish movie-like presentation, and a great story about a cynical American ex-cop stuck in a country he knows little about, and you’ve got yourself an all-round great game.

Asura’s Wrath

Asura’s Wrath is power fantasy distilled into it’s purest form. It is a game purely devoted to making you feel awesome. To throw it off as some quick-time-event heavy simplified beat-em-up is to do it a disservice. I’d go as far to say that this is a game that “gets” quick-time-events as they compliment all of the over-the-top crazy action that happens on screen so well. All of the action throughout the game gets so much crazier as it goes along, and it all builds to one hell of a final battle. In it’s presentation alone it may have made a great action anime series, but it’s the interactivity that gives it that extra punch.

Mass Effect 3

It’s hard to believe that BioWare managed to create such a fantastic conclusion to it’s epic trilogy. It could have easily gone so wrong, while some would debate that it did in some respects, as a whole package it left me incredibly satisfied. It could seem a little convenient that every character gets wrapped up and done with by the end, but the game did it so convincingly and emotively that I couldn’t help but get somewhat emotional by the time it had to end and I had to let go of my Shepard. I had built up my Shepard’s story over three years, I had put significant investment into it. Having to say goodbye was a little hard, but it was handled greatly. Also I might add it’s a brilliant game to play, with some of the most engaging combat in the series and great sound design to push it that much further to being an amazing Sci-Fi shooter.


Sometimes if feels like videogames compromise on their difficulty in order to tell their story. Catherine doesn’t. It uses it’s hard-as-nails gameplay to further complement it’s narrative. The game is all about adult relationships, and they can be difficult, you have to earn them. Even without it’s strong story, solving Catherine’s puzzles feels absolutely great, but the story beats help serve to make it feel even greater. Having played this makes me excited to see what these guys will do with their next game, Persona 5.


My first impression of some preview material of Fez made it look like just some quirky retro 2D platformer, where you can rotate the world 90 degrees. Upon playing it I also had that same impression again, until I discovered something much, much deeper. The game can be played as a nice little platformer where you just collect cubes, and that works perfectly fine. but written in the background of the game were codes, systems of numbers, things that added up to some incredibly complex puzzles that have been some of the most satisfying I have solved in any game to date. The internet went crazy for Fez, the best time to play it was while everything was still being discovered, and I felt great to be involved in the game during that search. It might however still be worth it to pick the game up and keep yourself away from all the information already out there. Just be sure to bring a pen and paper. One thing’s for sure as well, it certainly has in my opinion, the best soundtrack to a game this year.

The Walking Dead

The Walking Dead is a game that does it’s best to make you feel absolutely awful. This narratively focused game eschews with the standard good and evil choice, and leaves only bad ones. This isn’t your typical teenage power fantasy, it’s an incredibly mature powerless fantasy. Sure you’re making choices throughout, but everything leads to the same horrible end. It’s emotionally harrowing and at points even brought me to tears. It also took advantage of being released in episodic instalments, each episode getting everyone excited. As much as those choices may not have mattered to where you ended up in the game, it really helped develop the main character how you wanted him. It may have been the same horrible events, but at least it’s your version of the same horrible events. This helped to create a massive discussion about what choices were right, as none really seemed clear. It may just be the strongest game narrative this year, and it’s going to be hard for developer Telltale to top it.

Super Hexagon

With all this emphasis on narrative integrating into games, while not a bad thing, it’s great to see something come around that’s just pure game, and also excel at it. Super Hexagon is difficult, so much so that the lowest difficulty setting is “Hard”, and all you do is dodge lines. It’s the sort of thing that if you were to describe it at a basic level, it could sound incredibly boring, but it’s just so exciting. The game’s blaring chip-tune soundtrack and colourful always moving visuals help to convey that so much more, and in some ways increase the game’s difficulty. Having to navigate amongst lines in such a crazy atmosphere is brilliant and tense, as a single mistake can set you back. It’s always good to have something to remind you that all a game needs to be great is a good challenge.

Hotline Miami

Hotline Miami is not your standard top down shooting game. In some respects it feels like the videogame version of the movie Drive, with its 80s look and sound, and its use of extreme violence. All your objective is in each level, is to go through a building and make sure no one is left alive. Sounds simple enough, one hit with a weapon takes down an enemy, but just know this, the same applies to you. It makes it all the more challenging, but gives you such a good feeling when you’ve cleared a room. Then you have to walk back, and see the bloody mess you’ve made. It’s very strange, how the game manages to make you feel fantastic, but then make you feel awful for what you have done, because this game makes it very clear, this is all your doing.

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