Trying to understand how games work

Tag Archives: mega man x command mission

I have a bit of an odd relationship with Mega Man. I’m generally fascinated by the series but I haven’t enjoyed a lot of the games. In the past I’ve made attempts to get into the classic platformers like Mega Man 2 and found that they aren’t for me. The 90s-anime look of the Mega Man X series appeals to me more, but even then the only ones of those I’ve actually put time into are X4 and X7.

Eleven-year-old me adored Mega Man X7. I don’t think I could think of a game as being bad back then, only that some just seemed very difficult. I just didn’t have big expectations for what a game should be like in three dimensions, as I only had a console capable of playing 3D games for a few months at that time. The only way I could manage to get through the game as a child was by using a cheat device.

That led to me getting Mega Man X Command Mission later that year, which I played, didn’t finish and my copy has sat on various shelves for about 16 years. There was a lot more novelty about an RPG being made out of a platformer back in the mid-00s. Nowadays it’s more of a surprise when a game doesn’t feature some kind of RPG growth system.

This is a full-on turn-based RPG that doesn’t carry over many mechanics from the platformers it relates to. Instead it’s more concerned with moving the characters and aesthetics into a new genre. More thought was put into how X and Zero work as RPG party members, rather than how something like jumping and shooting would work.

That said, this game is full of missed opportunities. A lot of it feels underdeveloped, from repetitive combat to paper-thin characters. I didn’t have particularly high expectations for Mega Man X Command Mission, but I was surprised by how disappointing it was.

Narratively it’s very strange. X and friends have to fight against a group called the Rebellion Army. Why are they rebelling? I don’t actually know. Their leader Epsilon talks about pursuing nebulous goals like some sort of sentient motivational video. To fight them X joins a group called the Resistance, which may have been their second choice for a name as Rebellion was already taken.

The game also doesn’t take advantage of the fact that there’s a party with seven characters in it. Outside of their introductory stages, most of them seem to barely appear outside of combat.

It’s all told with an exceptionally Canadian-sounding dub of low quality, which strangely enough I actually liked. It’s a specific sort of bad game voice-acting which you just don’t hear anymore. The professional quality of acting in games seems to have gone up a lot in the last couple decades, which sadly means that a bad performance is often a dull one rather than a weird one.

Even with that to keep me mildly fascinated, I ended up bored because of how the game played. Combat is extremely repetitive, which wouldn’t be too much of an issue if it wasn’t exceptionally button-mashy at times. One of the healing moves requires such an excessive amount of analogue stick-twirling that it was hurting my wrists. It was unavoidable due to how limited other means of healing were.

There isn’t much excitement to the exploration either, as most places consist of futuristic warehouse corridors. It all blends together so that no area can stick out in my mind.

However, the movement is really fun. The one major thing that this game takes from Mega Man X is the ability to dash. I never stopped dashing to move around as it has a good amount of control and covers a good amount of distance without losing momentum. It’s a nice thing to keep fidgeting with over the course of the game.

Some of the complaints I have could be thrown at other RPGs that I like, but the difference here is that there isn’t much to tie it all together. The aspects I like work in isolation. The dash is fun and the voice-acting is silly but those don’t build on anything else. It’s also much more difficult to ignore the things I don’t like surrounding that.

Playing this game has actually been worthwhile. It’s made me think more about what I like about videogames, and how I’m able to express that. I would be more annoyed if I only played this to pass time. Even though I had some issues with Mega Man X Command Mission, it was nice to find some joy in it.



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